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 Post subject: Ruined City of Dranik *Now Open*
PostPosted: Fri Feb 05, 2010 12:33 pm 
Storm Haven Guide
Joined: Mon May 12, 2008 12:21 pm
Posts: 1374
Ruined City of Dranik

A great army has conquered the ancient Dragorn city of Dranik. If this evil can not be stopped there, all of Norrath will follow the same fate.

Ruined City of Dranik, is the next tier of raid/group content for those players who have cleansed the Accursed Nest.

Features include but are not limited to.
- 17+ new fully scripted events, ranging from group to full raid.
- New armor sets.
- New weapons quests.
- New augments
- New custom spells/disc for every class. (This will require a spell file download, the new spell file will be 100% compatible with any other server that use our current spell file.)
*This will be available in the very near future. Wanted to do another round of testing before making everyone download it.
- Much much more...

This zone is the result over of 4 months of detailed development. Enjoy!

Kayen
GM Stormhaven

Please use this post to address any comments and bug reports OR PM me.

As with any release of major high end content there is bound to be many issues and while I do my best to debug on my own, problems always arise. I am not always available in game so if during your experience you run into something that doesn't to be working correctly, please post it on this thread or PM so I can take any appropriate action.


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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Fri Feb 05, 2010 1:44 pm 
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Joined: Thu Mar 26, 2009 7:59 am
Posts: 20
Did you happen to have a chance to fix The Gatekeeper so he checks for Vish BP's? :)

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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Fri Feb 05, 2010 2:37 pm 
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Joined: Mon May 12, 2008 12:21 pm
Posts: 1374
Yes I fixed it.

Flag for zone is either killing Vishmitar or having any piece of Vishmitar loot equiped (including BP) when you speak with The Gatekeeper in Nexus.


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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Fri Feb 05, 2010 5:00 pm 
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Thanks!!! :)

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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Fri Feb 05, 2010 8:10 pm 
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Joined: Sun May 25, 2008 11:58 am
Posts: 194
Bro, mobs constantly aggro from under zone, or get stuck under zone when pulled, especially with bridges....


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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Fri Feb 05, 2010 9:58 pm 
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Posts: 2538
I am sure that is probably due to the zone being one of the newer EQG version 3 zones, which many use objects for bridges and such that don't automatically get accounted for when creating the .map files for mob pathing and Line of Sight. So, to the server, the bridge doesn't exist, so when an NPC tries to run over it to get to a player, instead it falls to the ground below and aggros anything in it's path down there before popping back up to the player.

This should be easy for me to resolve by creating a new improved .map file for the zone that includes all of the objects like bridges and such. It should also help to keep NPCs from seeing through most walls that they shouldn't see through.

I will try to get a new .map file created for it tonight if I can remember. Then, it should take effect by just doing a zone restart.

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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Sat Feb 06, 2010 1:30 am 
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Sure Trev if you think it would help.

I haven't had any other feedback regarding Barnok's complaint so I don't know how significant it really is.


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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Sat Feb 06, 2010 6:13 am 
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Yeah, I used the model viewer to show the objects that were in the zone file but not being used in the .map file for LoS and pathing and there were at least a few of the bridge models in there. I added every model in the zone, so it should now have great LoS and pathing. No more aggro through the ground bugs. Lemme know if you see anymore issues.

While I was making new map files, I had another try at remaking the Arena .map file. I couldn't figure out why it always seemed to be using the old version of the zone's .map file. Earlier, I was reading the eqemu forums and saw that azone2 will look for the .s3d (old versions) first and if they exist, it will use them even if a new .eqg file for the same zone is there. So, every time I was trying to create the arena map, it was re-creating the old version. Sadly, this is something I already knew in the past, but had just forgotten about lol. Either way, the arena .map file should now be the correct one, which means shooting arrows and casting spells there should work without Levi on :)

EDIT: Confirmed they do both work fine in Arena now.

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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Sat Feb 06, 2010 9:30 am 
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Joined: Sun May 25, 2008 11:58 am
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Vanco wrote:
Sure Trev if you think it would help.

I haven't had any other feedback regarding Barnok's complaint so I don't know how significant it really is.


Ask Bouncer and Mithras, they were there. The first bridge on the left, the first mob you encounter on the other end on the right. Aggro him while on the bridge, you will see. Then the next bridge after that I was walking over it and got aggro from a mob I didnt even see.


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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Sat Feb 06, 2010 11:48 am 
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Joined: Thu Oct 30, 2008 7:46 pm
Posts: 339
Yeah, the bridges are a pain. The mobs fall down the gap and wait a few seconds and port on top of you. A little better pathing over bridges would be a great fix.


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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Sat Feb 06, 2010 5:44 pm 
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Yeah, Fragile, that issue should now be corrected by the new .map file. Let me know if you are still seeing issues.

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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Sat Feb 06, 2010 7:55 pm 
Joined: Sun Nov 02, 2008 8:59 am
Posts: 144
hahaha.... Barnok got stomped

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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Sun Feb 07, 2010 11:52 pm 
Joined: Sun Nov 02, 2008 8:59 am
Posts: 144
about loc 363, 918, 118 where the bridge begins everything drops under it and attacks you from underground still.

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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Mon Feb 08, 2010 7:16 am 
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Hmm, yeah, I can reproduce them falling through that bridge at -918, 363, 118. Not sure why yet. The new .map file should have resolved that.

EDIT: Ok, that bridge should now be fixed as well. Turned out that bridge was model 0 for the zone and I have always started adding models at 1, lol. So, it was skipped by mistake. Normally model 0 is something like a tree or a bush, so it doesn't matter, but in this case, it did. The next zone restart should correct the issue.

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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Mon Feb 08, 2010 12:52 pm 
Joined: Sun Nov 02, 2008 8:59 am
Posts: 144
cool, thanks trev.

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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Mon Feb 08, 2010 1:02 pm 
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Joined: Mon May 12, 2008 12:21 pm
Posts: 1374
Thanks Trev for fixing up the map.


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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Mon Feb 08, 2010 1:25 pm 
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Joined: Mon May 12, 2008 12:21 pm
Posts: 1374
Bloated Girplan *should* stop crashing zone. Let me know, I haven't been able to crash it myself.


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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Wed Feb 10, 2010 9:02 am 
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I put in a fix from KLS that might help with the group spells with recourse crashing zones while in a raid. At the very least, it might help make raids less buggy when adding/removing members. Please make a post in the bugs section if you are still seeing issues with Raids. Try to be as specific and detailed as possible about the issue/bug you saw. The more info we have, the easier it is to find the cause and fix them so raids will hopefully be bug-free someday :)

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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Fri Feb 12, 2010 7:27 am 
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Seems that the last change I put in didn't resolve the recourse spell crash issue. I wrote a work-around for it until the group/raid issues are worked out fully. It shouldn't be crashing the zone anymore from the recourse procs while in raids or group.

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 Post subject: Re: Ruined City of Dranik *Now Open*
PostPosted: Wed Mar 10, 2010 2:39 am 
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Joined: Mon May 12, 2008 12:21 pm
Posts: 1374
I figured out why augment exp points were not adding correctly, or you were loosing them when zoning or whatever. Anyways it should be fixed.


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